Create 3d models and textures of planes, vehicles and machinery with high-level of similarity. Ideally using camera/photo matching techniques. Simulator projects require a high-level of similarity. Ideally there should not be a difference between a photo and a model.
Create hard-surface models using different techniques and pipelines (high-to-low, mid-poly, low-to-high poly)
Retopologize and transform 3d scans and CAD models to game ready models.
Ensure consistency and quality of your work and be able to match the project requirements.
Receive feedback and modify work based on art direction.
Report work progress. We require 1 screenshot and 1 sentence report regarding the work progress at the end of the day. We use it to keep our clients up to date.
The main requirement is responsibility.
3+ years of experience of 3d modeling for games; a portfolio of your work
Knowledge of modern modeling pipelines
Functional knowledge of articulation and mechanical aptitude
Experience with creating PBR materials
Proficiency in 3ds max, blender, Zbrush, Substance painter, Fusion 3d, MOI, Plasticity
Pre intermediate + English. All the documentations and communications with the clients in English.
Good communication and interpersonal skills and willingness to help everyone
Ability to create a basic machinery rigging and animations
Minimum experience with game engine integration (Unity, Unreal)
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