HARD SURFACE ARTIST Job at Himasters.art, Remote

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  • Himasters.art
  • Remote

Job Description

For which tasks (responsibilities)?

  • Create 3d models and textures of planes, vehicles and machinery with high-level of similarity. Ideally using camera/photo matching techniques. Simulator projects require a high-level of similarity. Ideally there should not be a difference between a photo and a model. 

  • Create hard-surface models using different techniques and pipelines (high-to-low, mid-poly, low-to-high poly) 

  • Retopologize and transform 3d scans and CAD models to game ready models. 

  • Ensure consistency and quality of your work and be able to match the project requirements.

  • Receive feedback and modify work based on art direction.

  • Report work progress. We require 1 screenshot and 1 sentence report regarding the work progress at the end of the day. We use it to keep our clients up to date.

What kind of professional are we looking for?

  • The main requirement is responsibility. 

  • 3+ years of experience of 3d modeling for games; a portfolio of your work

  • Knowledge of modern modeling pipelines

  • Functional knowledge of articulation and mechanical aptitude

  • Experience with creating PBR materials

  • Proficiency in 3ds max, blender, Zbrush, Substance painter, Fusion 3d, MOI, Plasticity 

  • Pre intermediate + English. All the documentations and communications with the clients in English. 

  • Good communication and interpersonal skills and willingness to help everyone

  • Ability to create a basic machinery rigging and animations

  • Minimum experience with game engine integration (Unity, Unreal)

Job Tags

Remote job,

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