Technical artist Job at Quantum games studio, Remote

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  • Quantum games studio
  • Remote

Job Description

What are you working on?
  • At what stage of the project(s)? in development
  • Genres: Shooter
  • Platforms: Mobile

Team size and structure?

to 10

For which tasks (responsibilities)?

- Facilitate effective communication between the art team and programmers, providing guidelines, best practices, and documentation for workflows.

- Supervise the import/export of graphics across various software platforms (Maya, ZBrush, Blender, Substance Painter, Unity Engine)

- Provide technical support to the art team.

- Develop shaders and rendering pipeline extensions.

- Create visually appealing visual effects.

What kind of professional are we looking for?

- 4+ years of commercial experience on a tech artist position.

- Extensive experience working with the Unity Engine.

- Experience in development for mobile platforms (Android, iOS)

- Shaders (Shader Graph, HLSL)

- Skills in visual effects creation

- Strong understanding of artistic and animation workflows in 3D video games production

- Skills in shading technologies, VFX tools, and rigging

- Graphics programming (SRP/URP) 

- Ability to solve complex technical problems

- Experience in tools scripting

- Profiling (Unity Profiler, Frame Debugger, Snapdragon Profiler)

- Experience with Maya, ZBrush, Blender, Substance Painter

- A strong portfolio will be a plus

Why do we enjoy working here?

- Remote Work

- Quality Documentation

- Team Expansion: Be part of a growing team, with opportunities to help recruit and onboard new members as the project scales.

- Collaborative Environment: Join a supportive and collaborative team where your input and expertise are valued.

Job Tags

Remote job,

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