Development of movement systems: work with the physical model of movement, request necessary functions from developers, integrate and configure them.
Work with animation: integrate of animations, set up blending.
Set up and expand the character's locomotion system.
Request new systems and tasks from developers based on ideas and concepts of core game designers.
Set up existing and new character behavior systems: set up ragdoll movement, configure damage system, and improve the responsiveness and fluidity of the hero's movement.
Work experience as a commercial technical game designer, programmer or independent game developer (indie, participation in game jams, etc.).
Experience working in Unity.
Programming skills (C#, C++).
Experience working with animations.
The ability to understand game mechanics within different projects and genres.
Understanding the theoretical basis and the ability to work with small physical models (for example, a simplified model of sliding on a snowboard).
A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
Support of professional development, participation in specialized conferences and educational events.
Remote work from all over the world.
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
Competitive salary (depending on professional qualifications).
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